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Warcross
Cover of Warcross
Warcross
Warcross Series, Book 1
by Marie Lu
Borrow Borrow
From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.

For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
From #1 New York Times bestselling author Marie Lu—when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths.

For the millions who log in every day, Warcross isn’t just a game—it’s a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships—only to accidentally glitch herself into the action and become an overnight sensation.
Convinced she’s going to be arrested, Emika is shocked when instead she gets a call from the game’s creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year’s tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika’s whisked off to Tokyo and thrust into a world of fame and fortune that she’s only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire.
In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
Available formats-
  • OverDrive Read
  • EPUB eBook
Languages:-
Copies-
  • Available:
    1
  • Library copies:
    1
Levels-
  • ATOS:
    5.6
  • Lexile:
    810
  • Interest Level:
    UG
  • Text Difficulty:
    3 - 4


 
Awards-
Excerpts-
  • From the book Chapter 1

    It’s too damn cold of a day to be out on a hunt.
     
    I shiver, tug my scarf up higher over my mouth, and wipe a few snowflakes from my lashes. Then I slam my boot down on my electric skateboard. The board is old and used, like everything else I own, its blue paint almost entirely scraped off to reveal cheap silver plastic underneath—but it’s not dead yet, and when I push my heel down harder, it finally responds, jerking me forward as I squeeze between two rows of cars. My bright, rainbow-dyed hair whips across my face.
     
    “Hey!” a driver yells as I maneuver past his car. I glance over my shoulder to see him waving a fist at me through his open window. “You almost clipped me!”
     
    I just turn back around and ignore him. Usually, I’m a nicer person than this—or, at least, I would have shouted an apology back. But this morning, I’d woken up to a yellow paper taped to the door of my apartment, its words printed in the largest font you can imagine.
     
    72 HOURS TO PAY OR VACATE
     
    Translation: I’m almost three months behind on my rent. So, unless I can get my hands on $3,450, I’ll be homeless and in the streets by the end of the week.
     
    That’d put a damper on anyone’s day.
     
    My cheeks sting from the wind. The sky beyond the cut of skyscrapers is gray, turning grayer, and in a few hours this flurry of snow will become a steady fall. Cars jam the streets, a nonstop trail of brake lights and honking from here all the way to Times Square. The occasional scream of a traffic controller’s whistle cuts above the chaos. The air is thick with the smell of exhaust, and steam billows from an open vent nearby. People swarm up and down the sidewalks. Students coming home from school are easy to spot, their backpacks and fat headphones dotting the crowds.
     
    Technically, I should be one of them. This should have been my first year of college. But I started skipping classes after Dad died and dropped out entirely several years ago. (Okay, fine—technically, I was expelled. But I swear I would’ve quit anyway. More on that later.)
     
    I look down at my phone again, my mind returning to the hunt. Two days ago, I had gotten the following text message:
     
    New York Police Department ALERT!
    Arrest warrant out for Martin Hamer.
    Payment $5,000.
     
    The police are so busy these days with the increasing crime in the streets that they don’t have time to hunt for petty criminals on their own—petty criminals like Martin Hamer, who’s wanted for gambling on Warcross, stealing money, and allegedly selling drugs to fund his bets. So, about once a week, the cops send out a message like this, a promise to pay anyone who can catch the criminal in question.
     
    That’s where I come in. I’m a bounty hunter, one of many in Manhattan, and I’m fighting to capture Martin Hamer before another hunter can.
     
    Anyone who’s ever fallen on hard times will understand the nearly constant stream of numbers that run through my mind. A month’s rent in the worst apartment in New York: $1,150. A month’s food: $180. Electricity and internet: $150. Boxes of macaroni, ramen, and Spam left in my pantry: 4. And so on. On top of that, I owe $3,450 in unpaid rent, and $6,000 in credit card debt.
     
    The number of dollars left in my bank account: $13.
     
    Not the normal things a girl my age worries about. I should be freaking out over exams. Turning in papers. Waking up...
Reviews-
  • Publisher's Weekly

    Starred review from June 19, 2017
    Emika Chen, an 18-year-old hacker turned bounty hunter, ekes out a life in New York City by tracking down criminals who are turning illegal profits in the virtual world of Warcross, an immersive game accessed by a “brain–computer interface.” Facing eviction, Emi recklessly hacks into the game to steal a valuable power-up. When a glitch exposes her identity to millions of viewers—and Hideo Tanaka, the game’s 21-year-old billionaire inventor—Emi is summoned to the Henka Games headquarters in Tokyo. There, Hideo recruits her to find an elusive hacker called Zero, and she enters the high-profile games as a wild-card player. With a keen eye for detail, Lu (the Young Elites series) vividly imagines a future society where gaming is woven into daily life, and easily allows readers to sink into Emi’s reality. Readers will enthusiastically follow clever, independent, and empathetic Emi, who is driven both by the memory of her father and a strong sense of morality. Think The Hunger Games meets World of Warcraft, with exactly the sort of massive appeal that crossover suggests. Ages 12–up. Agent: Kristin Nelson, Nelson Literary.

  • Kirkus

    Starred review from July 1, 2017
    A down-and-out teen, days from eviction, competes in the championships of the world's most popular virtual reality game.Emika Chen, 18, has been on her own for six years, living in poverty with a juvenile record, supporting herself by bounty hunting. She survives on ramen, with $13 and a debt of $3,450 to her name, and few joys: memories of her dead father, her crush on the world-famous 21-year-old inventor Hideo Tanaka, and her passion for Hideo's game, Warcross. Universally adored, Warcross is an immersive battle game with CGI-ready virtual combats. When Emi exploits a Warcross bug in a last-ditch attempt to make some cash, she glitches into the game. Suddenly, she's a media darling, and Hideo Tanaka himself summons her to Japan for a top-secret job. Whisked away on a private jet, Emi is flabbergasted by the perks of her new position--one of which is membership on one of the world's top pro teams. Emi (an American with an implied Chinese heritage) grows fond of her multiethnic team (with a wheelchair-using captain), but could one of them be a saboteur? Brief shoutouts to Lu's Legend series will intrigue ardent fans, though they don't seem to imply a connection between the worlds. A stellar cyberpunk series opener packed with simmering romance and cinematic thrills. (Science fiction. 13-adult)

    COPYRIGHT(2017) Kirkus Reviews, ALL RIGHTS RESERVED.

  • School Library Journal

    Starred review from August 1, 2017

    Gr 8 Up-A highly engaging and incredibly exciting science fiction novel for young adults. Emika Chen is a bounty hunter living in a futuristic New York City. Emika has a juvenile record and spent time in the foster care system after her father died. She is struggling to pay her bills, and is banking on getting enough from the next bounty to settle up with her landlord. In the midst of her troubles, Emika gets involved in Warcross, a virtual reality video game played by nearly everyone. Players put on virtual reality glasses and can play others, build their own worlds, and keep memories there. There is a huge tournament where the best players from around the globe come together as teams to compete for the ultimate prize. When Emika tries stealing a valuable item in the opening ceremony, she glitches into the game and finds immediate fame. With this fame comes a job offer from the young Hideo Tanaka, creator of Warcross. He flies her to Japan on his private jet, and he asks for her help to find someone who is threatening the game. Emika is also a skilled hacker, so she accepts. The teen becomes a key player in the tournament and in Hideo's life, as they develop a romantic relationship. Readers will move effortlessly through Lu's fantastic writing, and they will enjoy getting to know this international cast of characters. The author adeptly weaves together exciting video games scenes, virtual reality, and romance. The great plot twist and cliff-hanger ending clearly leaves room for a sequel. VERDICT An enticing first purchase for YA collections, especially where Lu's other books and science fiction are popular.-Nancy Jo Lambert, Reedy High School, Frisco, TX

    Copyright 2017 School Library Journal, LLC Used with permission.

  • Booklist

    July 1, 2017
    Grades 9-12 Lu takes a sharp turn out of the dark fantasy universe of The Young Elites (2014) and into the glittery, high-tech sci-fi world of a futuristic Tokyo. Emika Chen, hacker extraordinaire, has been scraping together a living on the streets of New York, working as a bounty hunter who tracks down people betting illegally on Warcross, an insanely popular virtual reality game. But it's not enough to get by, and a desperate Emi hacks into a Warcross tournament game to scavenge. But she gets more than she bargained for when she's invited to Tokyo by Hideo Tanaka, Warcross' creator. There's something insidious going on behind the scenes of the game, and Hideo needs the help of a hacker-spy. But the world Emi has entered is one of twists and double-crosses, and even her skills might not be enough. Despite some technological deus ex machina, this is an inventive first in a series that showcases Lu's versatility as a storyteller. STEM tie-ins abound, and the thrilling plot turns will have readers happily strapping in for the ride. HIGH-DEMAND BACKSTORY: Dystopia, dark fantasy, and now a sci-fi thrillerwhat can't Lu do? Her boatloads of fans can't wait to find out.(Reprinted with permission of Booklist, copyright 2017, American Library Association.)

  • The Horn Book

    January 1, 2018
    Emika Chen hacks into phenomenally popular virtual-reality game Warcross. She's only the second person to do so, and its young inventor promises her an outrageous sum to locate the first hacker: shadowy villain Zero. Written in a first-person, present-tense style, Lu's (the Legend and Young Elites novels) latest is a blend of action, suspense, romance, and speculative fiction that will please her eager fans.

    (Copyright 2018 by The Horn Book, Incorporated, Boston. All rights reserved.)

  • The Horn Book

    November 1, 2017
    One minute Emika Chen is a hacker and bounty hunter in a futuristic New York City, struggling to make ends meet, and the next minute--after she's hacked into Warcross, the phenomenally popular virtual reality game--she's on a private jet to Tokyo to meet Hideo Tanaka, the young inventor of the game. It turns out she's only the second person to hack the game, and Hideo promises her an outrageous sum of money if she can track down the first, a shadowy villain known as Zero, but in order to do so Emika has to join one of the teams competing in the Warcross tournament, a virtual reality version of Capture the Flag. As Emika gets closer to uncovering Zero's identity and motive, she also becomes romantically involved with the notoriously aloof Hideo, while sorting out her often-competing loyalties to her team and to Hideo. The story ends with a bombshell revelation and--of course--a cliffhanger. Written in a first-person, present-tense style similar to that of Suzanne Collins, and with shades of Cory Doctorow, Lu's (the Legend and Young Elites novels) book is a blend of action, suspense, romance, and speculative fiction that will please her legion of eager fans. jonathan hunt

    (Copyright 2017 by The Horn Book, Incorporated, Boston. All rights reserved.)

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