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Though the Greek and Roman crewmembers of the Argo II have made progress in their many quests, they still seem no closer to defeating the earth mother, Gaea. Her giants have risen—all of them, and they're stronger than ever. They must be stopped before the Feast of Spes, when Gaea plans to have two demigods sacrificed in Athens. She needs their blood—the blood of Olympus—in order to wake. The demigods are having more frequent visions of a terrible battle at Camp Half-Blood. The Roman legion from Camp Jupiter, led by Octavian, is almost within striking distance. Though it is tempting to take the Athena Parthenos to Athens to use as a secret weapon, the friends know that the huge statue belongs back on Long Island, where it might be able to stop a war between the two camps. The Athena Parthenos will go west; the Argo II will go east. The gods, still suffering from multiple personality disorder, are useless. How can a handful of young demigods hope to persevere against Gaea's army of powerful giants? As dangerous as it is to head to Athens, they have no other option. They have sacrificed too much already. And if Gaea wakes, it is game over.
Though the Greek and Roman crewmembers of the Argo II have made progress in their many quests, they still seem no closer to defeating the earth mother, Gaea. Her giants have risen—all of them, and they're stronger than ever. They must be stopped before the Feast of Spes, when Gaea plans to have two demigods sacrificed in Athens. She needs their blood—the blood of Olympus—in order to wake. The demigods are having more frequent visions of a terrible battle at Camp Half-Blood. The Roman legion from Camp Jupiter, led by Octavian, is almost within striking distance. Though it is tempting to take the Athena Parthenos to Athens to use as a secret weapon, the friends know that the huge statue belongs back on Long Island, where it might be able to stop a war between the two camps. The Athena Parthenos will go west; the Argo II will go east. The gods, still suffering from multiple personality disorder, are useless. How can a handful of young demigods hope to persevere against Gaea's army of powerful giants? As dangerous as it is to head to Athens, they have no other option. They have sacrificed too much already. And if Gaea wakes, it is game over.
Due to publisher restrictions the library cannot purchase additional copies of this title, and we apologize if there is a long waiting list. Be sure to check for other copies, because there may be other editions available.
Due to publisher restrictions the library cannot purchase additional copies of this title, and we apologize if there is a long waiting list. Be sure to check for other copies, because there may be other editions available.
Reviews-
With just 12 days to go until Gaea awakens fully on Aug. 1 and brings an end to the world as we know it, two groups of demigods struggle to stop her.Aboard the Argo II, Percy, Annabeth, Jason, Piper, Frank, Hazel and Leo race to Athens for the final showdown. Meanwhile, three formerly supporting characters struggle to haul the ancient and massive Athena Parthenos statue from Europe to Camp Half-Blood: son of Hades Nico di Angelo, daughter of Bellona Reyna Ramirez-Arellano (and former praetor at New Rome) and satyr Coach Hedge. Coach Hedge is there mostly for comic relief, but his anxiety for the welfare of his very pregnant wood-nymph wife at Camp Half-Blood, where rogue New Rome augur Octavian has massed his armies to attack on Aug. 1, is touchingly genuine. The story of the demigods headed to Athens focuses on Jason, Piper and Leo and offers what Riordan does best: comedic, action-packed encounters with deities most readers-and sometimes characters-have never heard of. Goddess of victory Nike is particularly funny as she rails against "namby-pamby ideas of friendship and everybody wins participation awards." The story's emotional heft mostly comes from Nico's and Reyna's arduous and heartfelt journeys to self-acceptance. Readers who haven't made a point of revisiting The House of Hades (2013) before starting this may find themselves wondering just why each group's mission is so important, but there's no questioning that the characters think they're vital. And ultimately, any prophecy-driven adventure is at bottom arbitrary anyway. The story's occasional ventures into romance are stilted and awkward, but fortunately they are brief. The satisfyingly cataclysmic showdowns yield to peaceful resolution at last; here's hoping it holds this time. (Fantasy. 10-16) COPYRIGHT(1) Kirkus Reviews, ALL RIGHTS RESERVED.
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